![Thancred Waters [139] [Extended Art] [FINAL FANTASY: Commander] [Non-Foil]](/images/facetoyland.shop/images/product/thancred-waters-139-extended-art-final-fantasy-commander-non-foil-1.jpg)
Thancred Waters [139] [Extended Art] [FINAL FANTASY: Commander] [Non-Foil]
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
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From $0.24
Original: $0.79
-70%Thancred Waters [139] [Extended Art] [FINAL FANTASY: Commander] [Non-Foil]—
$0.79
$0.24Thancred Waters [139] [Extended Art] [FINAL FANTASY: Commander] [Non-Foil]
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
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Description
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.












